Real Drive not only features prosthetic bodies, Operator androids, and cyberbrains from Stand Alone Complex, but delves a bit deeper towards the benefits and problems to having or not having a Cyberbrain and being connected to. None exceed three or four pages, though - you get just enough to whet your appetite without being overwhelmed by fluff. The TV adaptation of Ghost in the Shell has even further ties to Appleseed, with references to The American Empire/Imperial Americana, Poseidon Industries and Bioroids. Every realm has an abundance of quest hooks to draw inspiration from, and many of these could sustain full-blown adventures (including a kid who goes missing in the impossibly large space under their bed and abductions that characters can barely recall). It could have become repetitive at 200 pages long and after almost 40 unique Domains, but each one is given a unique flavor that helps it stick in the mind. Van Richten's Guide doesn't threaten horror burnout either. Want Wicker Man creepiness or cosmic, Cthulhu-style shenanigans to screw with your party? It's all here. Ameritrash Games - TV TropesTales of the Arabian Nights: A strange adventure game based on the 1001 Arabian Nights. For us, they're a playground based on specific tropes. In-universe, they're pocket-dimensions that act as a prison for the game's most dangerous villains. It resurrects many of the horror-themed realms inspired by Ravenloft, all while adding to them with new ideasĬollectively known as the 'Domains of Dread', they serve two purposes. It resurrects many of the horror-themed realms inspired by Ravenloft, all while adding to them with new ideas that go beyond gothic influences. Ravenloft is one of D&D's most enduring locales, but we don't often get to step beyond the lands of arch-vampire Strahd Von Sarovitch (an homage to Dracula that was created during the 80s and revitalized in Curse of Strahd Revamped).
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